A wip of a game character. High-poly version sculpted with Mudbox, low-poly has 5.3k triangles and textured with Substance Painter.
A dieselpunk themed Unity 3d build. The visual style for assets are styled after Art Deco illustrations/posters. For the diffuse texture map, I used gradations in tone and value to replicate the style of printed graphics from the 20’s. This was combined with the default Unity 3d bumped specular shader.
I modeled a character and environment assets for a small Unity 3d build. The original character and concepts are from the anime Last Exile. The “mini game” environment is a multi level hangar in which the character can run around in. The 3d models of Claus Valca and the vanship can be viewed with most […]
I worked with a small group of 3d artists and programmers to create a side scrolling videogame. The Unity 3d game engine was used to put together the game. Some of the assets I created include one of the playable scarecrow characters, a few animated corn stalk enemies (in keeping with the farm/scarecrow theme) and […]