A couple of iterations of a low poly model for a sci-fi Unity 3d build I’m currently working on.
The very first Final Fantasy game I played was the tenth in the series. It’s one of my favourites so I was inspired to create a mini FFX game environment in Unity 3d. The controllable Tidus 3d model I created for the build can be downloaded for anyone interested (it’s fully rigged and textured): tidusFinalFantasyXRigged01.FBX […]
Captain Diesel is the controllable character for the Art Deco/Diesel Punk inspired Unity 3d environment that I recently made for my portfolio: Dieselpunk Workshop The game model has 5,258 triangles and uses a normal map from a higher poly sculpt. An interactive 3d model can be viewed with most web browsers via the p3d website: […]
http://gosenchi.com/wp-content/uploads/2014/10/steinSnake01.mp4 My attempt to animate the motion of a snake. The model has a 9 segment bone chain, the first is essentially the head, so only 8 were used to indicate the forward propulsion of the body. The trick here is to imagine transferring the rotation of a bone to the bone behind it in […]